PS : car manufacturers actually re-invent a lot of things between models, sometimes for the same reasons. I'm just saying that "D3 had X so D4 should have it too" is not that great of a point. Once again, I'm not trying to defend them. And for those that work in the field, yes, I know it's a simplification.Īnd yes, I absolutely understand that, as a player, it feels like a lost opportunity, and that Blizzard should have known what to keep. The sentence "Reinventing the wheel" is even a completely legitimate concept in software development, for various reasons (because, as I said, most games aren't built on top of the previous one, and code reusability is limited, meaning that most functions you already now have to be recreated from scratch). It's actually a common problem in development, and it's often a good idea to make a clean sweep at some point. Any feature in D4 is going to take nearly as much time to implement as if it was in D3.Ĭonsidering that "If old games have X, following games should have X too" is not only a fallacy, but it also often becomes a real problem in development, with ever bigger softwares, that take longer and longer to develop because every previous feature has to be there (and has to be recreated to be included in the new software). I'm not trying to defend Blizzard's decisions, and D4 lack of QoL, but having features in D3 is absolutely irrelevant to the features in D4. They made their own car and had to reinvent the wheels and the safety belt. Its like a new car manufacturer came on the market and made a new "fancy" car, but instead of building on current cars in the market and improve on it. We went from Diablo 3 season 28 with all the added QoL over the year to this barebones husk of a game that doesn't even have a stat list of potential rerolls. Not only is it lacking content, its lacking core features. Really hoping season 1 has something more. For a game that was worked on for 10 years it sure is lacking in content.
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T9 and T10 get even better penetrating guns (and more of them) and are quiet fun. T8 Hipper has good AP and HE velocity while HE damage and fire chance are still bad. Below 10km you can start to think about AP and IF you hit with it, it makes good damage. On long distances use HE with the Yorck (the only german CA to do so) because the shell speed of AP is awful. T7 Yorck is somehow different, but has been buffed after release. General characteristic for T5 and 6: they are glass cannons and somehow sluggish with pretty good AP (best AP until WG introduced the RU CAs).ĭon´t be the closest to enemy, make use of the good range. Check YT-Flamu if you reach it, he recently made a video with the Karlsruhe and shows how to get T4 Karlsruhe pre buff was awful so i skipped it with free xp. The in-game version of the ship is well-balanced all-around, with the flat ballistics that are already familiar to Soviet Navy players, high speed, good handling, and a respectable HP pool standing out.I grinded fast through the first 3 tiers because i don't like the "pew pew" there. The design, also known as Project 65, was canceled in 1951 in favor of the Project 68(bis) light cruisers, as well as the continuation of the development of Project 82, most likely familiar to you as the mighty Legendary Stalingrad. Soviet cruiser Dmitri DonskoiĪ successor of the Chapayev-class, Donskoi was intended to be an upgrade when it came to all of her major characteristics-speed armament, including AA and torpedoes and displacement. While not being a primary choice, it's a neat trick to have up your sleeve with the buffed Tier VII aircraft carriers and Legendary variety lurking just over the horizon. Solid AA defense capabilities (even more so with an upgraded hull) and access to the Defensive AA Fire consumable, as well as Catapult Fighter with as many as five charges, allow for an anti-air build. Consider appointing Black Templar Augustin Riegerwald as a Commander to take her AP barrage to the next level! Two of her triple-gun turrets are situated on her aft. Her 8-inch (203 mm) AP shells can inflict a lot of damage, and her HE projectiles have above-average penetration characteristics. She's all kinds of tough, with a large HP pool, solid armor, and effective torpedo protection. Named after Prussian Field Marshal Albrecht von Roon (like Ron with a really long “o”), this cruiser is here to stake her claim to naval-theatre supremacy. That's a lot of ways to do some real damage! German cruiser Roon In-game Ibuki takes her name from a famous mountain, and she boasts high speed, powerful HE shells with increased chances of setting enemy ships on fire, and hard-hitting long-range 4x4 torps with respectable speed. She was never completed, though-the war ended before it could happen. Originally a heavy cruiser, Ibuki was converted into a light aircraft carrier due to IJN heavy losses in 1942. There are many reasons to helm Buffalo into battle! Japanese cruiser Ibuki Add to the mix 9 km-range, 30-second duration Radar with two charges, as well as a more than decent AA suite, and you have a ship that basically doesn’t have a weak link in her overall stats. Packing reinforced armor compared to her predecessors, twelve 8-inch (203 mm) main caliber guns in three turrets, and a very solid HP pool, she's about to be a problem out there. This CA-B project heavy cruiser is a real sight to behold. Let's take a look-welcome the Tier VIII cruisers! American cruiser Buffalo It's time for the first installment of the Tier VIII blog posts! By now, you’ve probably had a taste of the new ships, but the multiple options provided by this type are still to be explored in full. Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has. Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. The higher the player's stat, the higher the is (found on the player status screen). Scaling quality is from highest to lowest as follows: S/A/B/C/D/E. Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the. ((Link to build)) Black Dragon Greatsword Upgrades (( Links only please, no embeds, no PvP videos.)) Additionally, Just like Black Dragon Sword, the shape of this sword loosely resembles Quelaag's Furysword from Dark Souls, try Flame Weapon for burning effect, it'll completely look like an enlarged Quelaag's Furysword. Description may be a reference to Black Dragon Kalameet and the Obsidian Greatsword from Dark Souls, or a further extent, Guyra from King's Field which is obtained by cutting off his tail.You cannot apply consumable buffs to this weapon, however you can buff it with Sorcery, Hex, Pyromancy or Miracle.Unlike other weapons that lack scaling, this sword is very receptive to elemental infusion, with a net increase of AR greater than a Raw infusion even with the Ring of Blades.Orange on Black Purple Purple on Black Cloudy Blue Grayscale Sepia Cotton Candy. Dark Souls III: The Ringed City What is the dragons weakness Painted 6 years ago 1. While the Raw infusion has 391, and they do received additional bonus with Ring of Blades. For Dark Souls III: The Ringed City on the PlayStation 4, a GameFAQs message board topic titled 'What is the dragons weakness'.Even with 30 on all stats for a Mundane infusion, the AR of the weapon would be still only 370.
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